AETERNA-METALS

Greece

GREECE

The Birth of a Civilization

Among marble temples and sanctuaries dedicated to the gods arose a civilization whose thought continues to inspire the world.

There emerged an ideal of beauty, a philosophy of reason, and a conception of honor whose influence endures to this day.

The Guardian
KLEOSAncient Greece

The Guardian

He did not fight to conquer the world.

He fought to attain a glory capable of surviving death.

Because for a Greek, honor was the only way to overcome oblivion.

Corinthian Helmet
KLEOSAncient Greece

Corinthian Helmet

Bronze grows old.

Glory remains.

THE GAME

KLEOS

Glory is not enough to attain.It must endure.

KLEOS game iconography

BUILDING GLORY

Each player builds their own legacy before them.

Glory cards increase their prestige. Actions, strategies, traps and attacks can alter the course of the game.

Upon reaching 12 Glory points, a player may proclaim KLEOS.

But victory comes only if that glory endures until their next turn.

12GLORY

THE COURSE OF PLAY

  1. 01

    GLORY

    Glory cards build your prestige and bring you closer to victory.

  2. 02

    CONTEST

    Attacks, traps and strategies can slow your rivals or alter the course of the game.

  3. 03

    DEFENSE

    Anticipate threats, neutralize them or respond to them.

  4. 04

    KLEOS

    Reach 12 Glory points and make them endure until the beginning of your next turn.

THE DECK

48 CARDS · 16 DESIGNS

GLORY CARDS

  • AMPHORA

    GLORY

    Provides 1 Glory point.

  • COLUMN

    GLORY

    Provides 1 Glory point.

  • LAUREL WREATH

    GLORY

    Provides 2 Glory points.

  • LYRE WITH LAURELS

    GLORY

    Provides 3 Glory points and lets you draw one additional card.

  • ZEUS

    GLORY

    Provides 5 Glory points.

TACTICAL CARDS

ACTION
  • GRAPES

    ACTION

    All players draw two cards. The player who uses Grapes draws one additional card.

  • PEGASUS

    ACTION

    Returns one card from the discard pile to your hand.

  • SPARTAN HELMET

    ACTION

    Protects one Glory card from Medusa or Trident.

  • TORCH

    ACTION

    Removes a Labyrinth or frees a card petrified by Medusa.

  • WINGED SANDAL

    ACTION

    Lets you immediately play a second card during your turn.

ATTACK
  • MEDUSA

    ATTACK

    Petrifies a rival Glory card, preventing it from providing points while blocked.

  • MINOTAUR

    ATTACK

    Forces a rival to discard two cards from their hand.

  • TRIDENT

    ATTACK

    Returns one rival Glory card to the deck. After resolving its effect, remove Trident from the game.

SPECIAL
  • SHIELD WITH SPEARS

    SPECIAL

    Cancels an incoming Attack and returns its effect to the player who launched it.

STRATEGY
  • PAPYRUS

    STRATEGY

    Lets you inspect the top three cards of the deck and prepare your next draw.

TRAP
  • LABYRINTH

    TRAP

    Prevents the next player from using Attack cards during their next turn.

RULES

KLEOS takes only a few minutes to learn, but every game opens new ways to contest Glory.

Read the complete rules online or download the manual to keep it.

The Archives of KLEOS

Explore the visual stories from the KLEOS Archives.

Explore the archives